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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_MUSIC_BUFFER_HXX
+#define MPD_MUSIC_BUFFER_HXX
+
+#include "util/SliceBuffer.hxx"
+#include "thread/Mutex.hxx"
+
+struct music_chunk;
+
+/**
+ * An allocator for #music_chunk objects.
+ */
+class MusicBuffer {
+ /** a mutex which protects #buffer */
+ Mutex mutex;
+
+ SliceBuffer<music_chunk> buffer;
+
+public:
+ /**
+ * Creates a new #MusicBuffer object.
+ *
+ * @param num_chunks the number of #music_chunk reserved in
+ * this buffer
+ */
+ MusicBuffer(unsigned num_chunks);
+
+#ifndef NDEBUG
+ /**
+ * Check whether the buffer is empty. This call is not
+ * protected with the mutex, and may only be used while this
+ * object is inaccessible to other threads.
+ */
+ bool IsEmptyUnsafe() const {
+ return buffer.IsEmpty();
+ }
+#endif
+
+ /**
+ * Returns the total number of reserved chunks in this buffer. This
+ * is the same value which was passed to the constructor
+ * music_buffer_new().
+ */
+ gcc_pure
+ unsigned GetSize() const {
+ return buffer.GetCapacity();
+ }
+
+ /**
+ * Allocates a chunk from the buffer. When it is not used anymore,
+ * call Return().
+ *
+ * @return an empty chunk or nullptr if there are no chunks
+ * available
+ */
+ music_chunk *Allocate();
+
+ /**
+ * Returns a chunk to the buffer. It can be reused by
+ * Allocate() then.
+ */
+ void Return(music_chunk *chunk);
+};
+
+#endif