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* player/Thread: move ResetCrossFade() calls to where pipes are setMax Kellermann2015-10-271-3/+8
| | | | | Move ResetCrossFade() to where cross-fading would actually break, to make the cross-fading state more reliable.
* player/Thread: add method ResetCrossFade()Max Kellermann2015-10-271-2/+10
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* player/Thread: more CrossFadeState documentationMax Kellermann2015-10-271-1/+16
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* player/Thread: automatic CrossFadeState enum valuesMax Kellermann2015-10-271-4/+4
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* player/Thread: move enum CrossFadeState into the Player classMax Kellermann2015-10-271-7/+5
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* PlayerThread, ...: move to src/player/Max Kellermann2015-08-157-0/+2231