From 752dfb3d95482c562e5d24c6ea839c4815de9a6d Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sun, 14 Feb 2010 17:04:39 +0100 Subject: replay_gain: reimplement as a filter plugin Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device. --- src/decoder_thread.c | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/decoder_thread.c') diff --git a/src/decoder_thread.c b/src/decoder_thread.c index 42a537ffe..99fa2c7e2 100644 --- a/src/decoder_thread.c +++ b/src/decoder_thread.c @@ -31,8 +31,6 @@ #include "mapper.h" #include "path.h" #include "uri.h" -#include "replay_gain_state.h" -#include "replay_gain_config.h" #include @@ -351,8 +349,6 @@ decoder_run_song(struct decoder_control *dc, { struct decoder decoder = { .dc = dc, - .replay_gain = replay_gain_state_new(replay_gain_preamp, - replay_gain_missing_preamp), }; int ret; @@ -380,8 +376,6 @@ decoder_run_song(struct decoder_control *dc, pcm_convert_deinit(&decoder.conv_state); /* flush the last chunk */ - if (decoder.replay_gain != NULL) - replay_gain_state_free(decoder.replay_gain); if (decoder.chunk != NULL) decoder_flush_chunk(&decoder); -- cgit v1.2.3