From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- src/playlist_save.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/playlist_save.h') diff --git a/src/playlist_save.h b/src/playlist_save.h index a0131cf7f..441ac6b84 100644 --- a/src/playlist_save.h +++ b/src/playlist_save.h @@ -49,6 +49,7 @@ spl_save_playlist(const char *name_utf8, const struct playlist *playlist); * playlist. */ enum playlist_result -playlist_load_spl(struct playlist *playlist, const char *name_utf8); +playlist_load_spl(struct playlist *playlist, struct player_control *pc, + const char *name_utf8); #endif -- cgit v1.2.3