diff options
author | Hawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-01-11 20:36:10 +0000 |
---|---|---|
committer | Hawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-01-11 20:36:10 +0000 |
commit | 859fcd3f6deff68206c3e26beba60b447042735d (patch) | |
tree | 9064c76aa13f168dbe62a219faed96c2a0913cbd /game/scripts/main.lua | |
parent | 5d89432a90a62ec10c5a142f614916120ec1d681 (diff) | |
download | usdx-svn/Lua.tar.gz usdx-svn/Lua.tar.xz usdx-svn/Lua.zip |
Added Script-dirsvn/Luagithub/svn/Lua
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/Lua@1556 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | game/scripts/main.lua (renamed from game/main.lua) | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/game/main.lua b/game/scripts/main.lua index ed12d8ed..3e035bb9 100644 --- a/game/main.lua +++ b/game/scripts/main.lua @@ -1,38 +1,38 @@ --- Calculate FPS -FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0") -if os.time() > (LastTime or 0) then - LastTime = os.time() - print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG - LastFPScounter = FPScounter - -- Show the first 200 Textures - TexNum = 1 + (TexNum or 0) - if TexNum > 200 then TexNum = 1 end - print("TexNum: " .. (TexNum or 0)) -end - --- Draw some rectangles -gl.Enable("GL_BLEND") -gl.Color(1, 1, 1, 0.5) -for i = 1,10 do - gl.Begin("GL_LINE_loop") - gl.Vertex(0+4*i, 0+4*i); - gl.Vertex(0+4*i, 600-4*i); - gl.Vertex(800-4*i, 600-4*i); - gl.Vertex(800-4*i, 0+4*i); - gl.End() -end -gl.Disable("GL_BLEND") - --- Display a Texture -gl.Enable("GL_BLEND") -gl.Enable("GL_TEXTURE_2D") -gl.Color(1, 1, 1, 1) -gl.BindTexture("GL_TEXTURE_2D", TexNum or 0) -gl.Begin("GL_QUADS") -gl.TexCoord(0, 0); gl.Vertex(10, 10); -gl.TexCoord(0, 1); gl.Vertex(10, 110); -gl.TexCoord(1, 1); gl.Vertex(110, 110); -gl.TexCoord(1, 0); gl.Vertex(110, 10); -gl.End() -gl.Disable("GL_TEXTURE_2D") -gl.Disable("GL_BLEND") +-- Calculate FPS
+FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
+if os.time() > (LastTime or 0) then
+ LastTime = os.time()
+ print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
+ LastFPScounter = FPScounter
+ -- Show the first 200 Textures
+ TexNum = 1 + (TexNum or 0)
+ if TexNum > 200 then TexNum = 1 end
+ print("TexNum: " .. (TexNum or 0))
+end
+
+-- Draw some rectangles
+gl.Enable("GL_BLEND")
+gl.Color(1, 1, 1, 0.5)
+for i = 1,10 do
+ gl.Begin("GL_LINE_loop")
+ gl.Vertex(0+4*i, 0+4*i);
+ gl.Vertex(0+4*i, 600-4*i);
+ gl.Vertex(800-4*i, 600-4*i);
+ gl.Vertex(800-4*i, 0+4*i);
+ gl.End()
+end
+gl.Disable("GL_BLEND")
+
+-- Display a Texture
+gl.Enable("GL_BLEND")
+gl.Enable("GL_TEXTURE_2D")
+gl.Color(1, 1, 1, 1)
+gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
+gl.Begin("GL_QUADS")
+gl.TexCoord(0, 0); gl.Vertex(10, 10);
+gl.TexCoord(0, 1); gl.Vertex(10, 110);
+gl.TexCoord(1, 1); gl.Vertex(110, 110);
+gl.TexCoord(1, 0); gl.Vertex(110, 10);
+gl.End()
+gl.Disable("GL_TEXTURE_2D")
+gl.Disable("GL_BLEND")
|