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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-10 22:59:33 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-10 22:59:33 +0000 |
commit | 35187604cef84864a908972d07361a5bd57e29ca (patch) | |
tree | dc95a8b1abeabd3a466729056ab8d37aaa6e72ea /src/encoding/Locale.inc | |
parent | 58c1daf3692d4c5c534750a4fda97e087b0f0cbb (diff) | |
parent | 02bd10f0798829ab69d2028b988cb2a54eae292a (diff) | |
download | usdx-github/svn/1.1.tar.gz usdx-github/svn/1.1.tar.xz usdx-github/svn/1.1.zip |
rename trunk to 1.1svn/1.1github/svn/1.1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@2662 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/encoding/Locale.inc')
-rw-r--r-- | src/encoding/Locale.inc | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/encoding/Locale.inc b/src/encoding/Locale.inc new file mode 100644 index 00000000..a3cdcebc --- /dev/null +++ b/src/encoding/Locale.inc @@ -0,0 +1,55 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +{* + * Locale + *} + +type + TEncoderLocale = class(TEncoder) + public + function GetName(): AnsiString; override; + function Encode(const InStr: UCS4String; out OutStr: AnsiString): boolean; override; + function Decode(const InStr: AnsiString; out OutStr: UCS4String): boolean; override; + end; + +function TEncoderLocale.GetName(): AnsiString; +begin + Result := 'LOCALE'; +end; + +function TEncoderLocale.Decode(const InStr: AnsiString; out OutStr: UCS4String): boolean; +begin + OutStr := WideStringToUCS4String(InStr); // use implicit conversion + Result := true; +end; + +function TEncoderLocale.Encode(const InStr: UCS4String; out OutStr: AnsiString): boolean; +begin + OutStr := UCS4StringToWideString(InStr); // use implicit conversion + // any way to check for errors? + Result := true; +end; + |