From 4d300a0b6d5b074fcea0a1cf9b04f180782aa1c1 Mon Sep 17 00:00:00 2001
From: mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Sat, 21 Jul 2007 16:30:37 +0000
Subject: Timeprogressbar in singscreen has the new tile capability (8x8 px)
 Fixed a minor texture bug too New kinkier dx skin parts will arrive in the
 svn soon too

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@312 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UDraw.pas | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index df729bd4..d9582aee 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -1646,20 +1646,22 @@ begin
   width:= Theme.Sing.StaticTimeProgress.w;
   height:= Theme.Sing.StaticTimeProgress.h;
 
-  glColor4f(Theme.Sing.StaticTimeProgress.ColR,
-            Theme.Sing.StaticTimeProgress.ColG,
-            Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color
+ // glColor4f(Theme.Sing.StaticTimeProgress.ColR,
+ //           Theme.Sing.StaticTimeProgress.ColG,
+ //           Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color
 
   glEnable(GL_TEXTURE_2D);
   glEnable(GL_BLEND);
 
   glBindTexture(GL_TEXTURE_2D, Tex_TimeProgress.TexNum);
-  
+//  glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+  //  glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
+
   glBegin(GL_QUADS);
     glTexCoord2f(0, 0); glVertex2f(x,y);
-    glTexCoord2f(0, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y);
+    glTexCoord2f(1, 0); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y);
     glTexCoord2f(1, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y+height);
-    glTexCoord2f(1, 0); glVertex2f(x, y+height);
+    glTexCoord2f(0, 1); glVertex2f(x, y+height);
   glEnd;
 
  glDisable(GL_TEXTURE_2D);
-- 
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