From 78ea8d5b1d7608255de7a776d98032fa14d47b76 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sun, 9 Mar 2008 19:05:37 +0000 Subject: new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UAudioDecoder_FFMpeg.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Classes/UAudioDecoder_FFMpeg.pas') diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas index e692df6f..1ac677ce 100644 --- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas +++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas @@ -362,13 +362,13 @@ begin if(av_read_frame(pFormatCtx, packet) < 0) then begin - // check for end-of-file (eof is not an error) {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} pbIOCtx := pFormatCtx^.pb; {$ELSE} pbIOCtx := @pFormatCtx^.pb; {$IFEND} - + + // check for end-of-file (eof is not an error) if(url_feof(pbIOCtx) <> 0) then begin {$IFDEF DebugFFMpegDecode} -- cgit v1.2.3