From 07174bc088f8b14203a1417e7ffe0cc8a8be5e73 Mon Sep 17 00:00:00 2001 From: mogguh Date: Thu, 22 Mar 2007 22:10:33 +0000 Subject: Added new texture for perfect sung note (formerly NoteStar), now named NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes. There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Game/Code/Classes/UGraphic.pas') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 05a9fda7..8238eace 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -70,6 +70,8 @@ var Tex_BG_Right: array[1..6] of TTexture; Tex_Note_Star: TTexture; + Tex_Note_Perfect_Star: TTexture; + Tex_Ball: TTexture; FullScreen: boolean; @@ -186,6 +188,7 @@ begin Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'BMP', 'Alpha Black Colored', Col); end; + Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0); Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')), 'JPG', 'Font Black', 0); Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); -- cgit v1.2.3