From 6db1465f89985e8675db3fdac1aa7d662dda3722 Mon Sep 17 00:00:00 2001 From: s_alexander Date: Sat, 19 Apr 2008 15:23:35 +0000 Subject: tried to make songloading working with the old loader and keep all changes that were made since starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Game/Code/Classes/UGraphic.pas') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 90772ca8..afb986e1 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -253,7 +253,6 @@ uses UMain, UIni, UDisplay, UCommandLine, - UCovers, {$IFNDEF FPC} Graphics, {$ENDIF} @@ -539,8 +538,7 @@ begin // the mainthread have to know somehow what opengl function have to be called with which parameters like // texturetype, textureobjekt, textur-buffer-adress, ... - //Load Covers from Cache and new added/ Updated Covers - Covers.LoadTextures; + // wait for loading thread to finish // funktioniert so auch noch nicht - currently dos not work this way -- cgit v1.2.3