From 44554c7908f7e2405a249331f00a35703f5939c2 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 11 Oct 2007 12:02:20 +0000 Subject: Added IAudioPlayback Interface and implementation for BASS. Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UVideo.pas | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Game/Code/Classes/UVideo.pas') diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 2dd745fd..ed1e5fe3 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -210,7 +210,6 @@ begin writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) ); writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) ); end; -(* aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec; WantedAudioCodecContext.freq := aCodecCtx^.sample_rate; @@ -222,7 +221,7 @@ begin WantedAudioCodecContext.userdata := aCodecCtx; - +(* if(SDL_OpenAudio(WantedAudioCodecContext, AudioCodecContext) < 0) then begin writeln( 'Could not do SDL_OpenAudio' ); -- cgit v1.2.3