From e80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d Mon Sep 17 00:00:00 2001
From: f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Thu, 6 Mar 2008 01:26:21 +0000
Subject: Translated so Variable Names Koniec  to End_ Wartosc to NoteType
 Dlugosc to Lenght Ton	to Tone Tekst   to Text

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UDraw.pas       | 42 ++++++++++++-------------
 Game/Code/Classes/UFiles.pas      |  4 +--
 Game/Code/Classes/ULyrics.pas     |  6 ++--
 Game/Code/Classes/ULyrics_bak.pas |  4 +--
 Game/Code/Classes/UMain.pas       | 66 +++++++++++++++++++--------------------
 Game/Code/Classes/UMusic.pas      | 12 +++----
 Game/Code/Classes/USong.pas       | 30 +++++++++---------
 7 files changed, 82 insertions(+), 82 deletions(-)

(limited to 'Game/Code/Classes')

diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 986c3ea8..8c4f53f3 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -202,10 +202,10 @@ var
   Pet:    integer;
   TempR:  real;
 begin
-  TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+  TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
   glEnable(GL_BLEND);
   glBegin(GL_LINES);
-  for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec do begin
+  for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ do begin
     if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
       glColor4f(0, 0, 0, 1)
     else
@@ -248,7 +248,7 @@ begin
   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
   lTmpA := (Right-Left);
-  lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+  lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
 
   {$IFDEF LAZARUS}
 (*
@@ -278,18 +278,18 @@ begin
           if Ini.EffectSing = 0 then
           // If Golden note Effect of then Change not Color
           begin
-            case Wartosc of
+            case NoteType of
               1: glColor4f(1, 1, 1, 1);   // We set alpha to 1, cause we can control the transparency through the png itself
               2: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
             end; // case
           end //Else all Notes same Color
           else
             glColor4f(1, 1, 1, 1);        // We set alpha to 1, cause we can control the transparency through the png itself
-                                          // Czesci == teil, element == piece, element | koniec == ende, schluss
+                                          // Czesci == teil, element == piece, element | koniec == end / ending
           // lewa czesc  -  left part
           Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
           Rec.Right := Rec.Left + NotesW;
-          Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+          Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
           Rec.Bottom := Rec.Top + 2 * NotesH;
           glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum);
           glBegin(GL_QUADS);
@@ -305,7 +305,7 @@ begin
 
          // srodkowa czesc  -  middle part
         Rec.Left := Rec.Right;
-        Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;    // Dlugosc == l�nge
+        Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;    // Dlugosc == lenght
 
         glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -330,7 +330,7 @@ begin
         glEnd;
 
           // Golden Star Patch
-          if (Wartosc = 2) AND (Ini.EffectSing=1) then
+          if (NoteType = 2) AND (Ini.EffectSing=1) then
           begin
             GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
           end;
@@ -373,7 +373,7 @@ var
 
 ////  if Player[NrGracza].IlNut > 0 then
     begin
-      TempR := W / (Lines[0].Line[Lines[0].Akt].Koniec - Lines[0].Line[Lines[0].Akt].StartNote);
+      TempR := W / (Lines[0].Line[Lines[0].Akt].End_ - Lines[0].Line[Lines[0].Akt].StartNote);
         for N := 0 to Player[NrGracza].HighNut do
           begin
             with Player[NrGracza].Note[N] do
@@ -392,7 +392,7 @@ var
                    NotesH2 := int(NotesH * 0.65);
                  end;
 
-                Rec.Top    := Y - (Ton-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
+                Rec.Top    := Y - (Tone-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
                 Rec.Bottom := Rec.Top + 2 *NotesH2;
 
                 // draw the left part
@@ -407,10 +407,10 @@ var
 
                // Middle part of the note
                Rec.Left := Rec.Right;
-               Rec.Right := X + (Start+Dlugosc-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5  + 10*ScreenX;
+               Rec.Right := X + (Start+Lenght-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5  + 10*ScreenX;
 
                // (nowe) - dunno
-               if (Start+Dlugosc-1 = Czas.AktBeatD) then
+               if (Start+Lenght-1 = Czas.AktBeatD) then
                  Rec.Right := Rec.Right - (1-Frac(Czas.MidBeatD)) * TempR;
                // the left note is more right than the right note itself, sounds weird - so we fix that xD
                if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
@@ -442,8 +442,8 @@ var
             // Perfect note is stored
             if Perfect and (Ini.EffectSing=1) then
               begin
-                A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
-                  if not (Start+Dlugosc-1 = Czas.AktBeatD) then
+                A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Lenght));
+                  if not (Start+Lenght-1 = Czas.AktBeatD) then
 
                   //Star animation counter
                   //inc(Starfr);
@@ -484,7 +484,7 @@ begin
 
 
   lTmpA := (Right-Left);
-  lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+  lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
 
 
   if ( lTmpA > 0 ) AND
@@ -509,13 +509,13 @@ begin
           X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
           X1 := X2-W;
 
-          X3 := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+          X3 := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
           X4 := X3+W;
 
           // left
           Rec.Left := X1;
           Rec.Right := X2;
-          Rec.Top := Top - (Ton-BaseNote)*Space/2 - H;
+          Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
           Rec.Bottom := Rec.Top + 2 * H;
 
           glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[NrGracza+1].TexNum);
@@ -1239,13 +1239,13 @@ begin
   glEnable(GL_TEXTURE_2D);
   glEnable(GL_BLEND);
   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-  TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+  TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
   with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin
     for Pet := 0 to HighNote do begin
       with Note[Pet] do begin
 
           // Golden Note Patch
-          case Wartosc of
+          case NoteType of
             0: glColor4f(1, 1, 1, 0.35);
             1: glColor4f(1, 1, 1, 0.85);
             2: glColor4f(1, 1, 0.3, 0.85);
@@ -1256,7 +1256,7 @@ begin
           // lewa czesc  -  left part
           Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
           Rec.Right := Rec.Left + NotesW;
-          Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+          Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
           Rec.Bottom := Rec.Top + 2 * NotesH;
           glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum);
           glBegin(GL_QUADS);
@@ -1268,7 +1268,7 @@ begin
 
          // srodkowa czesc  -  middle part
         Rec.Left := Rec.Right;
-        Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+        Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
 
         glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
         glBegin(GL_QUADS);
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 09cc57ec..70c97b88 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -115,12 +115,12 @@ begin
 
 
         //Golden + Freestyle Note Patch
-        case Lines.Line[C].Note[N].Wartosc of
+        case Lines.Line[C].Note[N].NoteType of
           0: NoteState := 'F ';
           1: NoteState := ': ';
           2: NoteState := '* ';
         end; // case
-        S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+        S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Lenght) + ' ' + IntToStr(Tone) + ' ' + Text;
 
 
         WriteLn(SongFile, S);
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index fb57220c..d0ef819f 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -309,7 +309,7 @@ begin
     //Copy Values from SongLine to LyricLine
     CountNotes := high(Line.Note);
     LyricLine.Start := Line.Note[0].Start;
-    LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Dlugosc - LyricLine.Start;
+    LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Lenght - LyricLine.Start;
     LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes
     LyricLine.Text    := '';      //Also Set while copying Notes
     LyricLine.Players := 127; //All Players for now, no Duett Mode available
@@ -320,8 +320,8 @@ begin
     begin
       LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle;
       LyricLine.Words[I].Start      := Line.Note[I].Start;
-      LyricLine.Words[I].Length     := Line.Note[I].Dlugosc;
-      LyricLine.Words[I].Text       := Line.Note[I].Tekst;
+      LyricLine.Words[I].Length     := Line.Note[I].Lenght;
+      LyricLine.Words[I].Text       := Line.Note[I].Text;
       LyricLine.Words[I].Freestyle  := Line.Note[I].FreeStyle;
       LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text
     end;
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index 86a69959..47c3ed03 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -266,8 +266,8 @@ begin
   Clear;
   for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin
     Italic := Lines[0].Line[NrCzesci].Note[N].FreeStyle;
-    AddWord(Lines[0].Line[NrCzesci].Note[N].Tekst);
-    Text := Text + Lines[0].Line[NrCzesci].Note[N].Tekst;
+    AddWord(Lines[0].Line[NrCzesci].Note[N].Text);
+    Text := Text + Lines[0].Line[NrCzesci].Note[N].Text;
   end;
   Selected := -1;
 end;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index c6c1f8e1..4fab84e7 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -59,9 +59,9 @@ type
     IlNut:    integer;
     Note:     array of record
       Start:      integer;
-      Dlugosc:    integer;
+      Lenght:    integer;
       Detekt:     real;     // accurate place, detected in the note
-      Ton:        real;
+      Tone:        real;
       Perfect:    boolean;  // true if the note matches the original one, lit the star
 
       // Half size Notes Patch
@@ -736,9 +736,9 @@ begin
   for N := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
   begin
     if (Lines[0].Line[Lines[0].Akt].Note[N].Start <= Czas.MidBeat) and
-       (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc >= Czas.MidBeat) then
+       (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght >= Czas.MidBeat) then
     begin
-      Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc);
+      Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Lenght);
     end;
   end;
 
@@ -747,7 +747,7 @@ begin
   // wylacza ostatnia nute po przejsciu
   {// todo: Lyrics
   if (Ini.LyricsEffect = 1) and (Done = 1) and
-    (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc)
+    (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght)
     then Sender.LyricMain.Selected := -1;
 
   if Done > 1 then Done := 1;
@@ -912,7 +912,7 @@ begin
     AudioInputProcessor.Sound[CP].AnalyzeBuffer;
 
     // adds some noise
-    //Czas.Ton := Czas.Ton + Round(Random(3)) - 1;
+    //Czas.Tone := Czas.Tone + Round(Random(3)) - 1;
 
     // count min and max sentence range for checking (detection is delayed to the notes we see on the screen)
     SMin := Lines[0].Akt-1;
@@ -928,9 +928,9 @@ begin
       for Pet := 0 to Lines[0].Line[S].HighNote do
       begin
         if ((Lines[0].Line[S].Note[Pet].Start <= Czas.AktBeatD)
-          and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Dlugosc - 1 >= Czas.AktBeatD))
+          and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= Czas.AktBeatD))
           and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
-          and (Lines[0].Line[S].Note[Pet].Dlugosc > 0) then // and make sure the note lenghts is at least 1
+          and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
         begin
           SDet := S;
           Mozna := true;
@@ -942,7 +942,7 @@ begin
     S := SDet;
 
     //Czas.SzczytJest := true;
-    //Czas.Ton := 27;
+    //Czas.Tone := 27;
 
     // gdy moze, to dodaje nute
     if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
@@ -952,15 +952,15 @@ begin
       begin
         if (Lines[0].Line[S].Note[Pet].Start <= Czas.OldBeatD+1) and
            (Lines[0].Line[S].Note[Pet].Start +
-            Lines[0].Line[S].Note[Pet].Dlugosc > Czas.OldBeatD+1) then
+            Lines[0].Line[S].Note[Pet].Lenght > Czas.OldBeatD+1) then
         begin
           // to robi, tylko dla pary nut (oryginalnej i gracza)
 
           // przesuwanie tonu w odpowiednia game
-          while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton > 6) do
+          while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
             AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
 
-          while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton < -6) do
+          while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
             AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
 
           // Half size Notes Patch
@@ -971,9 +971,9 @@ begin
           //if Ini.Difficulty = 2 then Range := 0;
           Range := 2 - Ini.Difficulty;
 
-          if abs(Lines[0].Line[S].Note[Pet].Ton - AudioInputProcessor.Sound[CP].Tone) <= Range then
+          if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
           begin
-            AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Ton;
+            AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
 
             // Half size Notes Patch
             NoteHit := true;
@@ -981,21 +981,21 @@ begin
             if (Ini.LineBonus = 0) then
             begin
               // add points without LineBonus
-              case Lines[0].Line[S].Note[Pet].Wartosc of
-                1:  Player[CP].Score := Player[CP].Score + 10000 / Lines[0].Wartosc *
-                      Lines[0].Line[S].Note[Pet].Wartosc;
-                2:  Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].Wartosc *
-                      Lines[0].Line[S].Note[Pet].Wartosc;
+              case Lines[0].Line[S].Note[Pet].NoteType of
+                1:  Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
+                      Lines[0].Line[S].Note[Pet].NoteType;
+                2:  Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
+                      Lines[0].Line[S].Note[Pet].NoteType;
               end;
             end
             else
             begin
               // add points with Line Bonus
-              case Lines[0].Line[S].Note[Pet].Wartosc of
-                1:  Player[CP].Score := Player[CP].Score + 9000 / Lines[0].Wartosc *
-                      Lines[0].Line[S].Note[Pet].Wartosc;
-                2:  Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].Wartosc *
-                      Lines[0].Line[S].Note[Pet].Wartosc;
+              case Lines[0].Line[S].Note[Pet].NoteType of
+                1:  Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
+                      Lines[0].Line[S].Note[Pet].NoteType;
+                2:  Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
+                      Lines[0].Line[S].Note[Pet].NoteType;
               end;
             end;
 
@@ -1012,10 +1012,10 @@ begin
       if S = SMax then
       begin
         Nowa := true;
-        // jezeli ostatnia ma ten sam ton
+        // jezeli ostatnia ma ten sam Tone
         if (Player[CP].IlNut > 0 ) and
-           (Player[CP].Note[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Tone) and
-           (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then
+           (Player[CP].Note[Player[CP].HighNut].Tone = AudioInputProcessor.Sound[CP].Tone) and
+           (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Lenght = Czas.AktBeatD) then
         begin
           Nowa := false;
         end;
@@ -1035,8 +1035,8 @@ begin
           Player[CP].HighNut := Player[CP].HighNut + 1;
           SetLength(Player[CP].Note, Player[CP].IlNut);
           Player[CP].Note[Player[CP].HighNut].Start   := Czas.AktBeatD;
-          Player[CP].Note[Player[CP].HighNut].Dlugosc := 1;
-          Player[CP].Note[Player[CP].HighNut].Ton     := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
+          Player[CP].Note[Player[CP].HighNut].Lenght := 1;
+          Player[CP].Note[Player[CP].HighNut].Tone     := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
           Player[CP].Note[Player[CP].HighNut].Detekt  := Czas.MidBeat;
 
           // Half Note Patch
@@ -1047,15 +1047,15 @@ begin
         else
         begin
           // przedluzenie nuty
-          Player[CP].Note[Player[CP].HighNut].Dlugosc := Player[CP].Note[Player[CP].HighNut].Dlugosc + 1;
+          Player[CP].Note[Player[CP].HighNut].Lenght := Player[CP].Note[Player[CP].HighNut].Lenght + 1;
         end;
 
         // check for perfect note and then lit the star (on Draw)
         for Pet := 0 to Lines[0].Line[S].HighNote do
         begin
           if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNut].Start) and
-             (Lines[0].Line[S].Note[Pet].Dlugosc = Player[CP].Note[Player[CP].HighNut].Dlugosc) and
-             (Lines[0].Line[S].Note[Pet].Ton = Player[CP].Note[Player[CP].HighNut].Ton) then
+             (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNut].Lenght) and
+             (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNut].Tone) then
           begin
             Player[CP].Note[Player[CP].HighNut].Perfect := true;
           end;
@@ -1070,7 +1070,7 @@ begin
   if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then
   begin
     if assigned( Sender ) and
-       ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Dlugosc - 1) = Czas.AktBeatD) then
+       ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Lenght - 1) = Czas.AktBeatD) then
     begin
       Sender.onSentenceEnd(sDet);
     end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index b2f1bf56..90e78dd7 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -29,7 +29,7 @@ type
     StartNote:  integer;
     Lyric:      string;
     LyricWidth: real;
-    Koniec:     integer;      // (TODO: rename to End_/Ending?) 
+    End_:     integer;
     BaseNote:   integer;
     HighNote:   integer;
     IlNut:      integer;      // (TODO: Il = tone, Nut(a) = Note)
@@ -37,12 +37,12 @@ type
     Note:     array of record
       Color:      integer;
       Start:      integer;
-      Dlugosc:    integer;    // (TODO: rename to Length)
-      Ton:        integer;    // full range tone (TODO: rename to Tone)
+      Lenght:    integer;
+      Tone:        integer;    // full range tone
       TonGamy:    integer;    // tone unified to one octave (TODO: rename to something meaningful, ToneGamus)
-      Tekst:      string;     // (TODO: rename to Text)
+      Text:      string;     // (TODO: rename to Text)
       FreeStyle:  boolean;
-      Wartosc:    integer;    // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
+      NoteType:    integer;    // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
     end;
   end;
   ALine = array of TLine; // (TODO: rename to TLineArray)
@@ -54,7 +54,7 @@ type
     Ilosc:      integer;        // (TODO: Ilosc = Number/Count)
     Resolution: integer;
     NotesGAP:   integer;
-    Wartosc:    integer;        // TODO: rename (wartosc=value)
+    NoteType:    integer;        // TODO: rename (wartosc=value)
     Line:       ALine;          // TODO: rename to Sentence or Line - renamed to Line
   end;
 
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index c7d11374..5db250c5 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -181,7 +181,7 @@ begin
   MultBPM           := 4; // multiply beat-count of note by 4
   Mult              := 1; // accuracy of measurement of note
   Base[0]           := 100; // high number
-  Lines[0].Wartosc := 0;
+  Lines[0].NoteType := 0;
   self.Relative     := false;
   Rel[0]            := 0;
   CP                := 0;
@@ -295,7 +295,7 @@ begin
         Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
         for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do
         begin
-         Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Dlugosc * Lines[CP].Line[Lines[CP].High].Note[I].Wartosc;
+         Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Lenght * Lines[CP].Line[Lines[CP].High].Note[I].NoteType;
         end;
         //Total Notes Patch End
       end else begin
@@ -306,7 +306,7 @@ begin
           Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
           for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
           begin
-            Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Dlugosc * Lines[Pet].Line[Lines[Pet].High].Note[I].Wartosc;
+            Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
           end;
           //Total Notes Patch End
         end;
@@ -592,29 +592,29 @@ begin
 //        Start := Note[HighNote].Start;
     end;
 
-    Note[HighNote].Dlugosc := DurationP;
-    Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Dlugosc;
+    Note[HighNote].Lenght := DurationP;
+    Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Lenght;
 
     // back to the normal system with normal, golden and now freestyle notes
     case TypeP of
-      'F':  Note[HighNote].Wartosc := 0;
-      ':':  Note[HighNote].Wartosc := 1;
-      '*':  Note[HighNote].Wartosc := 2;
+      'F':  Note[HighNote].NoteType := 0;
+      ':':  Note[HighNote].NoteType := 1;
+      '*':  Note[HighNote].NoteType := 2;
     end;
 
-    Lines[NrCzesci].Wartosc := Lines[NrCzesci].Wartosc + Note[HighNote].Dlugosc * Note[HighNote].Wartosc;
+    Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
 
-    Note[HighNote].Ton := NoteP;
-    if Note[HighNote].Ton < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Ton;
+    Note[HighNote].Tone := NoteP;
+    if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
     Note[HighNote].TonGamy := Note[HighNote].TonGamy mod 12;
 
-    Note[HighNote].Tekst := Copy(LyricS, 2, 100);
-    Lyric := Lyric + Note[HighNote].Tekst;
+    Note[HighNote].Text := Copy(LyricS, 2, 100);
+    Lyric := Lyric + Note[HighNote].Text;
 
     if TypeP = 'F' then
       Note[HighNote].FreeStyle := true;
 
-    Koniec := Note[HighNote].Start + Note[HighNote].Dlugosc;
+    End_ := Note[HighNote].Start + Note[HighNote].Lenght;
   end; // with
 end;
 
@@ -631,7 +631,7 @@ begin
   Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
   for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
   begin
-    Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Dlugosc * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Wartosc;
+    Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
   end;
   //Total Notes Patch End
 
-- 
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