From 46bb010ca7c5eb04551c030105f9999ca80e472f Mon Sep 17 00:00:00 2001 From: tobigun Date: Sun, 8 Jun 2008 15:33:48 +0000 Subject: - set svn:eol-style to native - removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenuButtonCollection.pas | 142 +++++++++++++++---------------- 1 file changed, 71 insertions(+), 71 deletions(-) (limited to 'Game/Code/Menu/UMenuButtonCollection.pas') diff --git a/Game/Code/Menu/UMenuButtonCollection.pas b/Game/Code/Menu/UMenuButtonCollection.pas index 981452b1..c700c812 100644 --- a/Game/Code/Menu/UMenuButtonCollection.pas +++ b/Game/Code/Menu/UMenuButtonCollection.pas @@ -1,71 +1,71 @@ -unit UMenuButtonCollection; - -interface - -{$I switches.inc} - -uses UMenuButton; - -type - //---------------- - //TButtonCollection - //No Extra Attributes or Functions ATM - //---------------- - AButton = Array of TButton; - PAButton = ^AButton; - TButtonCollection = class(TButton) - //num of the First Button, that can be Selected - FirstChild: Byte; - CountChilds: Byte; - - ScreenButton: PAButton; - - procedure SetSelect(Value : Boolean); override; - procedure Draw; override; - end; - -implementation - -procedure TButtonCollection.SetSelect(Value : Boolean); -var I: Integer; -begin - inherited; - - //Set Visible for Every Button that is a Child of this ButtonCollection - if (Not Fade) then - For I := 0 to High(ScreenButton^) do - if (ScreenButton^[I].Parent = Parent) then - ScreenButton^[I].Visible := Value; -end; - -procedure TButtonCollection.Draw; -var I, J: Integer; -begin - inherited; - //If fading is activated, Fade Child Buttons - if (Fade) then - begin - For I := 0 to High(ScreenButton^) do - if (ScreenButton^[I].Parent = Parent) then - begin - if (FadeProgress < 0.5) then - begin - ScreenButton^[I].Visible := SelectBool; - - For J := 0 to High(ScreenButton^[I].Text) do - ScreenButton^[I].Text[J].Visible := SelectBool; - end - else - begin - ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; - - For J := 0 to High(ScreenButton^[I].Text) do - ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; - end; - end; - end; -end; - - - -end. +unit UMenuButtonCollection; + +interface + +{$I switches.inc} + +uses UMenuButton; + +type + //---------------- + //TButtonCollection + //No Extra Attributes or Functions ATM + //---------------- + AButton = Array of TButton; + PAButton = ^AButton; + TButtonCollection = class(TButton) + //num of the First Button, that can be Selected + FirstChild: Byte; + CountChilds: Byte; + + ScreenButton: PAButton; + + procedure SetSelect(Value : Boolean); override; + procedure Draw; override; + end; + +implementation + +procedure TButtonCollection.SetSelect(Value : Boolean); +var I: Integer; +begin + inherited; + + //Set Visible for Every Button that is a Child of this ButtonCollection + if (Not Fade) then + For I := 0 to High(ScreenButton^) do + if (ScreenButton^[I].Parent = Parent) then + ScreenButton^[I].Visible := Value; +end; + +procedure TButtonCollection.Draw; +var I, J: Integer; +begin + inherited; + //If fading is activated, Fade Child Buttons + if (Fade) then + begin + For I := 0 to High(ScreenButton^) do + if (ScreenButton^[I].Parent = Parent) then + begin + if (FadeProgress < 0.5) then + begin + ScreenButton^[I].Visible := SelectBool; + + For J := 0 to High(ScreenButton^[I].Text) do + ScreenButton^[I].Text[J].Visible := SelectBool; + end + else + begin + ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; + + For J := 0 to High(ScreenButton^[I].Text) do + ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; + end; + end; + end; +end; + + + +end. -- cgit v1.2.3