From db82b7e30a1b58b56fdb4bfc6089b47200ca1da1 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 20 Sep 2007 06:36:58 +0000 Subject: Ultrastar-DX now compiles in linux (using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenuText.pas | 668 ++++++++++++++++++++++--------------------- 1 file changed, 339 insertions(+), 329 deletions(-) (limited to 'Game/Code/Menu/UMenuText.pas') diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index cba237b8..d1c8b7b1 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -1,329 +1,339 @@ -unit UMenuText; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses TextGL, UTexture, OpenGL12, SysUtils; - -type - TText = class - private - SelectBool: boolean; - TextString: String; - TextTiles: Array of String; - - STicks: Cardinal; - SelectBlink: Boolean; - public - X: real; - Y: real; - MoveX: real; //Some Modifier for X - Position that don't Affect the Real Y - MoveY: real; //Some Modifier for Y - Position that don't Affect the Real Y - W: real; // if text is wider than W then it is breaked -// H: real; - Size: real; - ColR: real; - ColG: real; - ColB: real; - Alpha: real; - Int: real; - Style: integer; - Visible: boolean; - Align: integer; // 0 = left, 1 = center, 2 = right - - procedure SetSelect(Value: Boolean); - property Selected: Boolean read SelectBool write SetSelect; - - procedure SetText(Value: String); - property Text: String read TextString write SetText; - - procedure DeleteLastL; //Procedure to Delete Last Letter - - procedure Draw; - constructor Create; overload; - constructor Create(X, Y: real; Tekst: string); overload; - constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); overload; - end; - -implementation -uses UGraphic, StrUtils, Windows; - -procedure TText.SetSelect(Value: Boolean); -begin - SelectBool := Value; - - //Set Cursor Visible - SelectBlink := True; - STicks := GettickCount div 550; -end; - -procedure TText.SetText(Value: String); -var - NextPos: Cardinal; //NextPos of a Space etc. - LastPos: Cardinal; //LastPos " - LastBreak: Cardinal; //Last Break - isBreak: Boolean; //True if the Break is not Caused because the Text is out of the area - FirstWord: Word; //Is First Word after Break? - Len: Word; //Length of the Tiles Array - Function Smallest(const A, B: Cardinal):Cardinal; - begin - if (A < B) then - Result := A - else - Result := B; - end; - - Function GetNextPos: Boolean; - var - T1, T2, T3: Cardinal; - begin - LastPos := NextPos; - - //Next Space (If Width is given) - if (W > 0) then - T1 := PosEx(' ', Value, LastPos + 1) - else T1 := Length(Value); - - {//Next - - T2 := PosEx('-', Value, LastPos + 1);} - - //Next Break - T3 := PosEx('\n', Value, LastPos + 1); - - if T1 = 0 then - T1 := Length(Value); - {if T2 = 0 then - T2 := Length(Value); } - if T3 = 0 then - T3 := Length(Value); - - //Get Nearest Pos - NextPos := Smallest(T1, T3{Smallest(T2, T3)}); - - if (LastPos = Length(Value)) then - NextPos := 0; - - isBreak := (NextPos = T3) AND (NextPos <> Length(Value)); - Result := (NextPos <> 0); - end; - procedure AddBreak(const From, bTo: Cardinal); - begin - if (isBreak) OR (bTo - From >= 1) then - begin - Inc(Len); - SetLength (TextTiles, Len); - TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From)); - - if isBreak then - LastBreak := bTo + 2 - else - LastBreak := bTo + 1; - FirstWord := 0; - end; - end; -begin - //Set TExtstring - TextString := Value; - - //Set Cursor Visible - SelectBlink := True; - STicks := GettickCount div 550; - - //Exit if there is no Need to Create Tiles - If (W <= 0) and (Pos('\n', Value) = 0) then - begin - SetLength (TextTiles, 1); - TextTiles[0] := Value; - Exit; - end; - - //Create Tiles - //Reset Text Array - SetLength (TextTiles, 0); - Len := 0; - - //Reset Counter Vars - LastPos := 1; - NextPos := 1; - LastBreak := 1; - FirstWord := 1; - - - if (W > 0) then - begin - //Set Font Propertys - SetFontStyle(Style); - SetFontSize(Size); - end; - - //go Through Text - While (GetNextPos) do - begin - //Break in Text - if isBreak then - begin - //Look for Break before the Break - if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then - begin - isBreak := False; - //Not the First word after Break, so we don't have to break within a word - if (FirstWord > 1) then - begin - //Add Break before actual Position, because there the Text fits the Area - AddBreak(LastBreak, LastPos); - end - else //First Word after Break Break within the Word - begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); - end; - end; - - isBreak := True; - //Add Break from Text - AddBreak(LastBreak, NextPos); - end - //Text comes out of the Text Area -> CreateBreak - else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then - begin - //Not the First word after Break, so we don't have to break within a word - if (FirstWord > 1) then - begin - //Add Break before actual Position, because there the Text fits the Area - AddBreak(LastBreak, LastPos); - end - else //First Word after Break -> Break within the Word - begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); - end; - end; - //end; - Inc(FirstWord) - end; - //Add Ending - AddBreak(LastBreak, Length(Value)+1); -end; - -Procedure TText.DeleteLastL; -var - S: String; - L: Integer; -begin - S := TextString; - L := Length(S); - if (L > 0) then - SetLength(S, L-1); - - SetText(S); -end; - -procedure TText.Draw; -var - X2, Y2: real; - Text2: string; - I: Integer; -begin - if Visible then begin - SetFontStyle(Style); - SetFontSize(Size); - SetFontItalic(False); - glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); - - //If Selected Set Blink... - if SelectBool then - begin - I := Gettickcount div 550; - if I <> STicks then - begin //Change Visability - STicks := I; - SelectBlink := Not SelectBlink; - end; - end; - - {if (False) then //No Width set Draw as one Long String - begin - if not (SelectBool AND SelectBlink) then - Text2 := Text - else - Text2 := Text + '|'; - - case Align of - 0: X2 := X; - 1: X2 := X - glTextWidth(pchar(Text2))/2; - 2: X2 := X - glTextWidth(pchar(Text2)); - end; - - SetFontPos(X2, Y); - glPrint(PChar(Text2)); - SetFontStyle(0); // reset to default - end - else - begin} - //Now Use allways: - //Draw Text as Many Strings - Y2 := Y + MoveY; - for I := 0 to high(TextTiles) do - begin - if (not (SelectBool AND SelectBlink)) OR (I <> high(TextTiles)) then - Text2 := TextTiles[I] - else - Text2 := TextTiles[I] + '|'; - - case Align of - 0: X2 := X + MoveX; - 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2; - 2: X2 := X + MoveX - glTextWidth(pchar(Text2)); - end; - - SetFontPos(X2, Y2); - glPrint(PChar(Text2)); - - {if Size >= 10 then - Y2 := Y2 + Size * 2.8 - else} - if (Style = 1) then - Y2 := Y2 + Size * 2.8 - else - Y2 := Y2 + Size * 2.15; - end; - SetFontStyle(0); // reset to default - - //end; - end; -end; - -constructor TText.Create; -begin - Create(0, 0, ''); -end; - -constructor TText.Create(X, Y: real; Tekst: string); -begin - Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst); -end; - -constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); -begin - inherited Create; - Alpha := 1; - X := ParX; - Y := ParY; - W := ParW; - Style := ParStyle; - Size := ParSize; - Text := ParTekst; - ColR := ParColR; - ColG := ParColG; - ColB := ParColB; - Int := 1; - Align := ParAlign; - SelectBool := false; - Visible := true; -end; - - -end. +unit UMenuText; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses TextGL, + UTexture, + OpenGL12, + SysUtils; + +type + TText = class + private + SelectBool: boolean; + TextString: String; + TextTiles: Array of String; + + STicks: Cardinal; + SelectBlink: Boolean; + public + X: real; + Y: real; + MoveX: real; //Some Modifier for X - Position that don't Affect the Real Y + MoveY: real; //Some Modifier for Y - Position that don't Affect the Real Y + W: real; // if text is wider than W then it is breaked +// H: real; + Size: real; + ColR: real; + ColG: real; + ColB: real; + Alpha: real; + Int: real; + Style: integer; + Visible: boolean; + Align: integer; // 0 = left, 1 = center, 2 = right + + procedure SetSelect(Value: Boolean); + property Selected: Boolean read SelectBool write SetSelect; + + procedure SetText(Value: String); + property Text: String read TextString write SetText; + + procedure DeleteLastL; //Procedure to Delete Last Letter + + procedure Draw; + constructor Create; overload; + constructor Create(X, Y: real; Tekst: string); overload; + constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); overload; + end; + +implementation + +uses UGraphic, + {$IFDEF win32} + windows, + {$ELSE} + lclintf, + {$ENDIF} + StrUtils; + +procedure TText.SetSelect(Value: Boolean); +begin + SelectBool := Value; + + //Set Cursor Visible + SelectBlink := True; + STicks := GettickCount div 550; +end; + +procedure TText.SetText(Value: String); +var + NextPos: Cardinal; //NextPos of a Space etc. + LastPos: Cardinal; //LastPos " + LastBreak: Cardinal; //Last Break + isBreak: Boolean; //True if the Break is not Caused because the Text is out of the area + FirstWord: Word; //Is First Word after Break? + Len: Word; //Length of the Tiles Array + Function Smallest(const A, B: Cardinal):Cardinal; + begin + if (A < B) then + Result := A + else + Result := B; + end; + + Function GetNextPos: Boolean; + var + T1, T2, T3: Cardinal; + begin + LastPos := NextPos; + + //Next Space (If Width is given) + if (W > 0) then + T1 := PosEx(' ', Value, LastPos + 1) + else T1 := Length(Value); + + {//Next - + T2 := PosEx('-', Value, LastPos + 1);} + + //Next Break + T3 := PosEx('\n', Value, LastPos + 1); + + if T1 = 0 then + T1 := Length(Value); + {if T2 = 0 then + T2 := Length(Value); } + if T3 = 0 then + T3 := Length(Value); + + //Get Nearest Pos + NextPos := Smallest(T1, T3{Smallest(T2, T3)}); + + if (LastPos = Length(Value)) then + NextPos := 0; + + isBreak := (NextPos = T3) AND (NextPos <> Length(Value)); + Result := (NextPos <> 0); + end; + procedure AddBreak(const From, bTo: Cardinal); + begin + if (isBreak) OR (bTo - From >= 1) then + begin + Inc(Len); + SetLength (TextTiles, Len); + TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From)); + + if isBreak then + LastBreak := bTo + 2 + else + LastBreak := bTo + 1; + FirstWord := 0; + end; + end; +begin + //Set TExtstring + TextString := Value; + + //Set Cursor Visible + SelectBlink := True; + STicks := GettickCount div 550; + + //Exit if there is no Need to Create Tiles + If (W <= 0) and (Pos('\n', Value) = 0) then + begin + SetLength (TextTiles, 1); + TextTiles[0] := Value; + Exit; + end; + + //Create Tiles + //Reset Text Array + SetLength (TextTiles, 0); + Len := 0; + + //Reset Counter Vars + LastPos := 1; + NextPos := 1; + LastBreak := 1; + FirstWord := 1; + + + if (W > 0) then + begin + //Set Font Propertys + SetFontStyle(Style); + SetFontSize(Size); + end; + + //go Through Text + While (GetNextPos) do + begin + //Break in Text + if isBreak then + begin + //Look for Break before the Break + if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then + begin + isBreak := False; + //Not the First word after Break, so we don't have to break within a word + if (FirstWord > 1) then + begin + //Add Break before actual Position, because there the Text fits the Area + AddBreak(LastBreak, LastPos); + end + else //First Word after Break Break within the Word + begin + //ToDo + //AddBreak(LastBreak, LastBreak + 155); + end; + end; + + isBreak := True; + //Add Break from Text + AddBreak(LastBreak, NextPos); + end + //Text comes out of the Text Area -> CreateBreak + else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then + begin + //Not the First word after Break, so we don't have to break within a word + if (FirstWord > 1) then + begin + //Add Break before actual Position, because there the Text fits the Area + AddBreak(LastBreak, LastPos); + end + else //First Word after Break -> Break within the Word + begin + //ToDo + //AddBreak(LastBreak, LastBreak + 155); + end; + end; + //end; + Inc(FirstWord) + end; + //Add Ending + AddBreak(LastBreak, Length(Value)+1); +end; + +Procedure TText.DeleteLastL; +var + S: String; + L: Integer; +begin + S := TextString; + L := Length(S); + if (L > 0) then + SetLength(S, L-1); + + SetText(S); +end; + +procedure TText.Draw; +var + X2, Y2: real; + Text2: string; + I: Integer; +begin + if Visible then begin + SetFontStyle(Style); + SetFontSize(Size); + SetFontItalic(False); + glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); + + //If Selected Set Blink... + if SelectBool then + begin + I := Gettickcount div 550; + if I <> STicks then + begin //Change Visability + STicks := I; + SelectBlink := Not SelectBlink; + end; + end; + + {if (False) then //No Width set Draw as one Long String + begin + if not (SelectBool AND SelectBlink) then + Text2 := Text + else + Text2 := Text + '|'; + + case Align of + 0: X2 := X; + 1: X2 := X - glTextWidth(pchar(Text2))/2; + 2: X2 := X - glTextWidth(pchar(Text2)); + end; + + SetFontPos(X2, Y); + glPrint(PChar(Text2)); + SetFontStyle(0); // reset to default + end + else + begin} + //Now Use allways: + //Draw Text as Many Strings + Y2 := Y + MoveY; + for I := 0 to high(TextTiles) do + begin + if (not (SelectBool AND SelectBlink)) OR (I <> high(TextTiles)) then + Text2 := TextTiles[I] + else + Text2 := TextTiles[I] + '|'; + + case Align of + 0: X2 := X + MoveX; + 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2; + 2: X2 := X + MoveX - glTextWidth(pchar(Text2)); + end; + + SetFontPos(X2, Y2); + glPrint(PChar(Text2)); + + {if Size >= 10 then + Y2 := Y2 + Size * 2.8 + else} + if (Style = 1) then + Y2 := Y2 + Size * 2.8 + else + Y2 := Y2 + Size * 2.15; + end; + SetFontStyle(0); // reset to default + + //end; + end; +end; + +constructor TText.Create; +begin + Create(0, 0, ''); +end; + +constructor TText.Create(X, Y: real; Tekst: string); +begin + Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst); +end; + +constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); +begin + inherited Create; + Alpha := 1; + X := ParX; + Y := ParY; + W := ParW; + Style := ParStyle; + Size := ParSize; + Text := ParTekst; + ColR := ParColR; + ColG := ParColG; + ColB := ParColB; + Int := 1; + Align := ParAlign; + SelectBool := false; + Visible := true; +end; + + +end. -- cgit v1.2.3