From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001
From: tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Fri, 21 Mar 2008 15:13:23 +0000
Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode:
 WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Screens/UScreenMain.pas | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'Game/Code/Screens/UScreenMain.pas')

diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 54a6f47d..44906858 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -26,7 +26,7 @@ type
       TextDescriptionLong:    integer;
 
       constructor Create; override;
-      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
       procedure onShow; override;
       procedure InteractNext; override;
       procedure InteractPrev; override;
@@ -54,7 +54,7 @@ uses
   USkins;
 
 
-function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
 var
 I: Integer;
 SDL_ModState:  Word;
-- 
cgit v1.2.3