From addda3536d0d82714e826994b3a10c6b468c3252 Mon Sep 17 00:00:00 2001
From: whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Wed, 5 Sep 2007 14:45:42 +0000
Subject: Fixed two Bugs in KeyDown Handling that causes that the code could
 not be compiled.

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@373 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Screens/UScreenEditSub.pas | 3 +--
 Game/Code/Screens/UScreenTop5.pas    | 2 +-
 2 files changed, 2 insertions(+), 3 deletions(-)

(limited to 'Game/Code/Screens')

diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 1d5cc66d..948ff2cc 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -568,8 +568,7 @@ begin
   begin // Key Down
     case PressedKey of
 
-      SDLK_ESCAPE,
-      SDLK_BACKSPACE :
+      SDLK_ESCAPE:
         begin
           FadeTo(@ScreenSong);
         end;
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 0f758db6..f9de4114 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -39,7 +39,7 @@ begin
 
 
       SDLK_ESCAPE,
-      SDLK_BACKSPACE :
+      SDLK_BACKSPACE,
       SDLK_RETURN:
         begin
           if (not Fadeout) then begin
-- 
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