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author | Max Kellermann <max@duempel.org> | 2014-02-27 17:12:42 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2014-02-27 17:12:42 +0100 |
commit | 809b89b5af5eaf7abc3240d786cda15f354b6624 (patch) | |
tree | c1affa37a38f45470cf68dbcae18310abaac7b38 /src/PlaylistEdit.cxx | |
parent | 681e012fb542ee1bb2ea5312dc673987a7a8ee29 (diff) | |
download | mpd-809b89b5af5eaf7abc3240d786cda15f354b6624.tar.gz mpd-809b89b5af5eaf7abc3240d786cda15f354b6624.tar.xz mpd-809b89b5af5eaf7abc3240d786cda15f354b6624.zip |
Playlist*: move to queue/
Diffstat (limited to 'src/PlaylistEdit.cxx')
-rw-r--r-- | src/PlaylistEdit.cxx | 410 |
1 files changed, 0 insertions, 410 deletions
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx deleted file mode 100644 index 8d2c76e6e..000000000 --- a/src/PlaylistEdit.cxx +++ /dev/null @@ -1,410 +0,0 @@ -/* - * Copyright (C) 2003-2014 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -/* - * Functions for editing the playlist (adding, removing, reordering - * songs in the queue). - * - */ - -#include "config.h" -#include "Playlist.hxx" -#include "PlaylistError.hxx" -#include "PlayerControl.hxx" -#include "util/UriUtil.hxx" -#include "util/Error.hxx" -#include "DetachedSong.hxx" -#include "SongLoader.hxx" -#include "Idle.hxx" -#include "Log.hxx" - -#include <stdlib.h> - -void -playlist::OnModified() -{ - queue.IncrementVersion(); - - idle_add(IDLE_PLAYLIST); -} - -void -playlist::Clear(PlayerControl &pc) -{ - Stop(pc); - - queue.Clear(); - current = -1; - - OnModified(); -} - -PlaylistResult -playlist::AppendSong(PlayerControl &pc, - DetachedSong &&song, unsigned *added_id) -{ - unsigned id; - - if (queue.IsFull()) - return PlaylistResult::TOO_LARGE; - - const DetachedSong *const queued_song = GetQueuedSong(); - - id = queue.Append(std::move(song), 0); - - if (queue.random) { - /* shuffle the new song into the list of remaning - songs to play */ - - unsigned start; - if (queued >= 0) - start = queued + 1; - else - start = current + 1; - if (start < queue.GetLength()) - queue.ShuffleOrderLast(start, queue.GetLength()); - } - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - if (added_id) - *added_id = id; - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::AppendURI(PlayerControl &pc, - const SongLoader &loader, - const char *uri, unsigned *added_id) -{ - FormatDebug(playlist_domain, "add to playlist: %s", uri); - - Error error; - DetachedSong *song = loader.LoadSong(uri, error); - if (song == nullptr) { - // TODO: return the Error - LogError(error); - return error.IsDomain(playlist_domain) - ? PlaylistResult(error.GetCode()) - : PlaylistResult::NO_SUCH_SONG; - } - - PlaylistResult result = AppendSong(pc, std::move(*song), added_id); - delete song; - - return result; -} - -PlaylistResult -playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2) -{ - if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2)) - return PlaylistResult::BAD_RANGE; - - const DetachedSong *const queued_song = GetQueuedSong(); - - queue.SwapPositions(song1, song2); - - if (queue.random) { - /* update the queue order, so that current - still points to the current song order */ - - queue.SwapOrders(queue.PositionToOrder(song1), - queue.PositionToOrder(song2)); - } else { - /* correct the "current" song order */ - - if (current == (int)song1) - current = song2; - else if (current == (int)song2) - current = song1; - } - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2) -{ - int song1 = queue.IdToPosition(id1); - int song2 = queue.IdToPosition(id2); - - if (song1 < 0 || song2 < 0) - return PlaylistResult::NO_SUCH_SONG; - - return SwapPositions(pc, song1, song2); -} - -PlaylistResult -playlist::SetPriorityRange(PlayerControl &pc, - unsigned start, unsigned end, - uint8_t priority) -{ - if (start >= GetLength()) - return PlaylistResult::BAD_RANGE; - - if (end > GetLength()) - end = GetLength(); - - if (start >= end) - return PlaylistResult::SUCCESS; - - /* remember "current" and "queued" */ - - const int current_position = GetCurrentPosition(); - const DetachedSong *const queued_song = GetQueuedSong(); - - /* apply the priority changes */ - - queue.SetPriorityRange(start, end, priority, current); - - /* restore "current" and choose a new "queued" */ - - if (current_position >= 0) - current = queue.PositionToOrder(current_position); - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::SetPriorityId(PlayerControl &pc, - unsigned song_id, uint8_t priority) -{ - int song_position = queue.IdToPosition(song_id); - if (song_position < 0) - return PlaylistResult::NO_SUCH_SONG; - - return SetPriorityRange(pc, song_position, song_position + 1, - priority); - -} - -void -playlist::DeleteInternal(PlayerControl &pc, - unsigned song, const DetachedSong **queued_p) -{ - assert(song < GetLength()); - - unsigned songOrder = queue.PositionToOrder(song); - - if (playing && current == (int)songOrder) { - const bool paused = pc.GetState() == PlayerState::PAUSE; - - /* the current song is going to be deleted: stop the player */ - - pc.Stop(); - playing = false; - - /* see which song is going to be played instead */ - - current = queue.GetNextOrder(current); - if (current == (int)songOrder) - current = -1; - - if (current >= 0 && !paused) - /* play the song after the deleted one */ - PlayOrder(pc, current); - else - /* no songs left to play, stop playback - completely */ - Stop(pc); - - *queued_p = nullptr; - } else if (current == (int)songOrder) - /* there's a "current song" but we're not playing - currently - clear "current" */ - current = -1; - - /* now do it: remove the song */ - - queue.DeletePosition(song); - - /* update the "current" and "queued" variables */ - - if (current > (int)songOrder) - current--; -} - -PlaylistResult -playlist::DeletePosition(PlayerControl &pc, unsigned song) -{ - if (song >= queue.GetLength()) - return PlaylistResult::BAD_RANGE; - - const DetachedSong *queued_song = GetQueuedSong(); - - DeleteInternal(pc, song, &queued_song); - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end) -{ - if (start >= queue.GetLength()) - return PlaylistResult::BAD_RANGE; - - if (end > queue.GetLength()) - end = queue.GetLength(); - - if (start >= end) - return PlaylistResult::SUCCESS; - - const DetachedSong *queued_song = GetQueuedSong(); - - do { - DeleteInternal(pc, --end, &queued_song); - } while (end != start); - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::DeleteId(PlayerControl &pc, unsigned id) -{ - int song = queue.IdToPosition(id); - if (song < 0) - return PlaylistResult::NO_SUCH_SONG; - - return DeletePosition(pc, song); -} - -void -playlist::DeleteSong(PlayerControl &pc, const char *uri) -{ - for (int i = queue.GetLength() - 1; i >= 0; --i) - if (queue.Get(i).IsURI(uri)) - DeletePosition(pc, i); -} - -PlaylistResult -playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to) -{ - if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1)) - return PlaylistResult::BAD_RANGE; - - if ((to >= 0 && to + end - start - 1 >= GetLength()) || - (to < 0 && unsigned(abs(to)) > GetLength())) - return PlaylistResult::BAD_RANGE; - - if ((int)start == to) - /* nothing happens */ - return PlaylistResult::SUCCESS; - - const DetachedSong *const queued_song = GetQueuedSong(); - - /* - * (to < 0) => move to offset from current song - * (-playlist.length == to) => move to position BEFORE current song - */ - const int currentSong = GetCurrentPosition(); - if (to < 0) { - if (currentSong < 0) - /* can't move relative to current song, - because there is no current song */ - return PlaylistResult::BAD_RANGE; - - if (start <= (unsigned)currentSong && (unsigned)currentSong < end) - /* no-op, can't be moved to offset of itself */ - return PlaylistResult::SUCCESS; - to = (currentSong + abs(to)) % GetLength(); - if (start < (unsigned)to) - to--; - } - - queue.MoveRange(start, end, to); - - if (!queue.random) { - /* update current/queued */ - if ((int)start <= current && (unsigned)current < end) - current += to - start; - else if (current >= (int)end && current <= to) - current -= end - start; - else if (current >= to && current < (int)start) - current += end - start; - } - - UpdateQueuedSong(pc, queued_song); - OnModified(); - - return PlaylistResult::SUCCESS; -} - -PlaylistResult -playlist::MoveId(PlayerControl &pc, unsigned id1, int to) -{ - int song = queue.IdToPosition(id1); - if (song < 0) - return PlaylistResult::NO_SUCH_SONG; - - return MoveRange(pc, song, song + 1, to); -} - -void -playlist::Shuffle(PlayerControl &pc, unsigned start, unsigned end) -{ - if (end > GetLength()) - /* correct the "end" offset */ - end = GetLength(); - - if (start + 1 >= end) - /* needs at least two entries. */ - return; - - const DetachedSong *const queued_song = GetQueuedSong(); - if (playing && current >= 0) { - unsigned current_position = queue.OrderToPosition(current); - - if (current_position >= start && current_position < end) { - /* put current playing song first */ - queue.SwapPositions(start, current_position); - - if (queue.random) { - current = queue.PositionToOrder(start); - } else - current = start; - - /* start shuffle after the current song */ - start++; - } - } else { - /* no playback currently: reset current */ - - current = -1; - } - - queue.ShuffleRange(start, end); - - UpdateQueuedSong(pc, queued_song); - OnModified(); -} |