diff options
author | Alexander Sulfrian <alexander@sulfrian.net> | 2011-11-07 15:26:44 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:49 +0100 |
commit | 3260749d369d3466c345d40a8b2189c32c8c1b60 (patch) | |
tree | bdf235d333e6b4d0b0edb11bde421617a180ff92 /src/base/UMain.pas | |
parent | de5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff) | |
download | usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.xz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.zip |
removed pascal code
Diffstat (limited to 'src/base/UMain.pas')
-rw-r--r-- | src/base/UMain.pas | 569 |
1 files changed, 0 insertions, 569 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas deleted file mode 100644 index d5e0ccb3..00000000 --- a/src/base/UMain.pas +++ /dev/null @@ -1,569 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UMain; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SysUtils, - SDL; - -var - Done: boolean; - Restart: boolean; - -procedure Main; -procedure MainLoop; -procedure CheckEvents; - -type - TMainThreadExecProc = procedure(Data: Pointer); - -const - MAINTHREAD_EXEC_EVENT = SDL_USEREVENT + 2; - -{* - * Delegates execution of procedure Proc to the main thread. - * The Data pointer is passed to the procedure when it is called. - * The main thread is notified by signaling a MAINTHREAD_EXEC_EVENT which - * is handled in CheckEvents. - * Note that Data must not be a pointer to local data. If you want to pass local - * data, use Getmem() or New() or create a temporary object. - *} -procedure MainThreadExec(Proc: TMainThreadExecProc; Data: Pointer); - -implementation - -uses - Math, - gl, - UCatCovers, - UCommandLine, - UCommon, - UConfig, - UCovers, - UDataBase, - UDisplay, - UDLLManager, - UGraphic, - UGraphicClasses, - UIni, - UJoystick, - ULanguage, - ULog, - UPathUtils, - UPlaylist, - UMusic, - UBeatTimer, - UPlatform, - USkins, - USongs, - UThemes, - UParty, - UTime; - -procedure Main; -var - WindowTitle: string; -begin - {$IFNDEF Debug} - try - {$ENDIF} - WindowTitle := USDXVersionStr; - - Platform.Init; - - if Platform.TerminateIfAlreadyRunning(WindowTitle) then - Exit; - - // fix floating-point exceptions (FPE) - DisableFloatingPointExceptions(); - // fix the locale for string-to-float parsing in C-libs - SetDefaultNumericLocale(); - - // setup separators for parsing - // Note: ThousandSeparator must be set because of a bug in TIniFile.ReadFloat - ThousandSeparator := ','; - DecimalSeparator := '.'; - - //------------------------------ - // StartUp - create classes and load files - //------------------------------ - - // initialize SDL - // without SDL_INIT_TIMER SDL_GetTicks() might return strange values - SDL_Init(SDL_INIT_VIDEO or SDL_INIT_TIMER); - SDL_EnableUnicode(1); - - USTime := TTime.Create; - VideoBGTimer := TRelativeTimer.Create; - - // Commandline Parameter Parser - Params := TCMDParams.Create; - - // Log + Benchmark - Log := TLog.Create; - Log.Title := WindowTitle; - Log.FileOutputEnabled := not Params.NoLog; - Log.BenchmarkStart(0); - - // Language - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Paths', 'Initialization'); - InitializePaths; - Log.LogStatus('Load Language', 'Initialization'); - Language := TLanguage.Create; - - // add const values: - Language.AddConst('US_VERSION', USDXVersionStr); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Language', 1); - -{ - // SDL_ttf (Not used yet, maybe in version 1.5) - Log.BenchmarkStart(1); - Log.LogStatus('Initialize SDL_ttf', 'Initialization'); - TTF_Init(); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing SDL_ttf', 1); -} - - // Skin - Log.BenchmarkStart(1); - Log.LogStatus('Loading Skin List', 'Initialization'); - Skin := TSkin.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Skin List', 1); - - // Ini + Paths - Log.BenchmarkStart(1); - Log.LogStatus('Load Ini', 'Initialization'); - Ini := TIni.Create; - Ini.Load; - - // it is possible that this is the first run, create a .ini file if neccessary - Log.LogStatus('Write Ini', 'Initialization'); - Ini.Save; - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Ini', 1); - - // Sound - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Sound', 'Initialization'); - InitializeSound(); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing Sound', 1); - - // Lyrics-engine with media reference timer - LyricsState := TLyricsState.Create(); - - // Theme - Log.BenchmarkStart(1); - Log.LogStatus('Load Themes', 'Initialization'); - Theme := TTheme.Create(ThemePath.Append(ITheme[Ini.Theme] + '.ini'), Ini.Color); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Themes', 1); - - // Covers Cache - Log.BenchmarkStart(1); - Log.LogStatus('Creating Covers Cache', 'Initialization'); - Covers := TCoverDatabase.Create; - Log.LogBenchmark('Loading Covers Cache Array', 1); - Log.BenchmarkStart(1); - - // Category Covers - Log.BenchmarkStart(1); - Log.LogStatus('Creating Category Covers Array', 'Initialization'); - CatCovers:= TCatCovers.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Category Covers Array', 1); - - // Songs - //Log.BenchmarkStart(1); - Log.LogStatus('Creating Song Array', 'Initialization'); - Songs := TSongs.Create; - //Songs.LoadSongList; - - Log.LogStatus('Creating 2nd Song Array', 'Initialization'); - CatSongs := TCatSongs.Create; - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Songs', 1); - - // PluginManager - Log.BenchmarkStart(1); - Log.LogStatus('PluginManager', 'Initialization'); - DLLMan := TDLLMan.Create; // Load PluginList - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading PluginManager', 1); - - // Party Mode Manager - Log.BenchmarkStart(1); - Log.LogStatus('PartySession Manager', 'Initialization'); - PartySession := TPartySession.Create; //Load PartySession - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading PartySession Manager', 1); - - // Graphics - Log.BenchmarkStart(1); - Log.LogStatus('Initialize 3D', 'Initialization'); - Initialize3D(WindowTitle); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing 3D', 1); - - // Score Saving System - Log.BenchmarkStart(1); - Log.LogStatus('DataBase System', 'Initialization'); - DataBase := TDataBaseSystem.Create; - - if (Params.ScoreFile.IsUnset) then - DataBase.Init(Platform.GetGameUserPath.Append('Ultrastar.db')) - else - DataBase.Init(Params.ScoreFile); - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading DataBase System', 1); - - // Playlist Manager - Log.BenchmarkStart(1); - Log.LogStatus('Playlist Manager', 'Initialization'); - PlaylistMan := TPlaylistManager.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Playlist Manager', 1); - - // GoldenStarsTwinkleMod - Log.BenchmarkStart(1); - Log.LogStatus('Effect Manager', 'Initialization'); - GoldenRec := TEffectManager.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Particle System', 1); - - // Joypad - if (Ini.Joypad = 1) or (Params.Joypad) then - begin - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Joystick', 'Initialization'); - Joy := TJoy.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing Joystick', 1); - end; - - Log.BenchmarkEnd(0); - Log.LogBenchmark('Loading Time', 0); - - Log.LogStatus('Creating Core', 'Initialization'); -{ - Core := TCore.Create( - USDXShortVersionStr, - MakeVersion(USDX_VERSION_MAJOR, - USDX_VERSION_MINOR, - USDX_VERSION_RELEASE, - chr(0)) - ); -} - - Log.LogStatus('Running Core', 'Initialization'); - //Core.Run; - - //------------------------------ - // Start Mainloop - //------------------------------ - Log.LogStatus('Main Loop', 'Initialization'); - MainLoop; - - {$IFNDEF Debug} - finally - {$ENDIF} - //------------------------------ - // Finish Application - //------------------------------ - - // TODO: - // call an uninitialize routine for every initialize step - // or at least use the corresponding Free methods - - FinalizeMedia(); - - //TTF_Quit(); - SDL_Quit(); - - if assigned(Log) then - begin - Log.LogStatus('Main Loop', 'Finished'); - Log.Free; - end; - {$IFNDEF Debug} - end; - {$ENDIF} -end; - -procedure MainLoop; -var - Delay: integer; -const - MAX_FPS = 100; -begin - SDL_EnableKeyRepeat(125, 125); - - CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions. - while not Done do - begin - // joypad - if (Ini.Joypad = 1) or (Params.Joypad) then - Joy.Update; - - // keyboard events - CheckEvents; - - // display - Done := not Display.Draw; - SwapBuffers; - - // delay - CountMidTime; - - Delay := Floor(1000 / MAX_FPS - 1000 * TimeMid); - - if Delay >= 1 then - SDL_Delay(Delay); // dynamic, maximum is 100 fps - - CountSkipTime; - - // reinitialization of graphics - if Restart then - begin - Reinitialize3D; - Restart := false; - end; - - end; -end; - -procedure DoQuit; -begin - // if question option is enabled then show exit popup - if (Ini.AskbeforeDel = 1) then - begin - Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX'); - end - else // if ask-for-exit is disabled then simply exit - begin - Display.Fade := 0; - Display.NextScreenWithCheck := nil; - Display.CheckOK := true; - end; -end; - -procedure CheckEvents; -var - Event: TSDL_event; - mouseDown: boolean; - mouseBtn: integer; -begin - while (SDL_PollEvent(@Event) <> 0) do - begin - case Event.type_ of - SDL_QUITEV: - begin - Display.Fade := 0; - Display.NextScreenWithCheck := nil; - Display.CheckOK := true; - end; - - SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: - begin - if (Ini.Mouse > 0) then - begin - case Event.type_ of - SDL_MOUSEMOTION: - begin - mouseDown := false; - mouseBtn := 0; - end; - SDL_MOUSEBUTTONDOWN: - begin - mouseDown := true; - mouseBtn := Event.button.button; - - if (mouseBtn = SDL_BUTTON_LEFT) or (mouseBtn = SDL_BUTTON_RIGHT) then - Display.OnMouseButton(true); - end; - SDL_MOUSEBUTTONUP: - begin - mouseDown := false; - mouseBtn := Event.button.button; - - if (mouseBtn = SDL_BUTTON_LEFT) or (mouseBtn = SDL_BUTTON_RIGHT) then - Display.OnMouseButton(false); - end; - end; - - Display.MoveCursor(Event.button.X * 800 / Screen.w, - Event.button.Y * 600 / Screen.h); - - if not Assigned(Display.NextScreen) then - begin //drop input when changing screens - if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - done := not ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) - else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then - done := not ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) - else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - done := not ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) - else - begin - done := not Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y); - - // if screen wants to exit - if done then - DoQuit; - end; - end; - end; - end; - SDL_VIDEORESIZE: - begin - ScreenW := Event.resize.w; - ScreenH := Event.resize.h; - // Note: do NOT call SDL_SetVideoMode on Windows and MacOSX here. - // This would create a new OpenGL render-context and all texture data - // would be invalidated. - // On Linux the mode MUST be reset, otherwise graphics will be corrupted. - {$IF Defined(Linux) or Defined(FreeBSD)} - if boolean( Ini.FullScreen ) then - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN) - else - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); - {$IFEND} - end; - SDL_KEYDOWN: - begin - // translate CTRL-A (ASCII 1) - CTRL-Z (ASCII 26) to correct charcodes. - // keysyms (SDLK_A, ...) could be used instead but they ignore the - // current key mapping (if 'a' is pressed on a French keyboard the - // .unicode field will be 'a' and .sym SDLK_Q). - // IMPORTANT: if CTRL is pressed with a key different than 'A'-'Z' SDL - // will set .unicode to 0. There is no possibility to obtain a - // translated charcode. Use keysyms instead. - //if (Event.key.keysym.unicode in [1 .. 26]) then - // Event.key.keysym.unicode := Ord('A') + Event.key.keysym.unicode - 1; - - // remap the "keypad enter" key to the "standard enter" key - if (Event.key.keysym.sym = SDLK_KP_ENTER) then - Event.key.keysym.sym := SDLK_RETURN; - - if not Assigned(Display.NextScreen) then - begin //drop input when changing screens - { to-do : F11 was used for fullscreen toggle, too here - but we also use the key in screenname and some other - screens. It is droped although fullscreen toggle doesn't - even work on windows. - should we add (Event.key.keysym.sym = SDLK_F11) here - anyway? } - if ((Event.key.keysym.sym = SDLK_RETURN) and - ((Event.key.keysym.modifier and KMOD_ALT) <> 0)) then // toggle full screen - begin - Ini.FullScreen := integer( not boolean( Ini.FullScreen ) ); - - // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to - // reload all texture data (-> whitescreen bug). - // Only Linux and FreeBSD are able to handle screen-switching this way. - {$IF Defined(Linux) or Defined(FreeBSD)} - if boolean( Ini.FullScreen ) then - begin - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); - end - else - begin - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); - end; - - Display.SetCursor; - - glViewPort(0, 0, ScreenW, ScreenH); - {$IFEND} - end - // if print is pressed -> make screenshot and save to screenshot path - else if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then - Display.SaveScreenShot - // if there is a visible popup then let it handle input instead of underlying screen - // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) - else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - Done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) - else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then - Done := not ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) - else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - Done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) - else - begin - // check if screen wants to exit - Done := not Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true); - - // if screen wants to exit - if Done then - DoQuit; - - end; - end; - end; - SDL_JOYAXISMOTION: - begin - // not implemented - end; - SDL_JOYBUTTONDOWN: - begin - // not implemented - end; - MAINTHREAD_EXEC_EVENT: - with Event.user do - begin - TMainThreadExecProc(data1)(data2); - end; - end; // case - end; // while -end; - -procedure MainThreadExec(Proc: TMainThreadExecProc; Data: Pointer); -var - Event: TSDL_Event; -begin - with Event.user do - begin - type_ := MAINTHREAD_EXEC_EVENT; - code := 0; // not used at the moment - data1 := @Proc; - data2 := Data; - end; - SDL_PushEvent(@Event); -end; - -end. |